-40%
Milt Larsens Magic Castle Magician Owl Cat Card Board Game (NIB, Retired)
$ 15.83
- Description
- Size Guide
Description
Item available is:Milt Larsens Magic Castle Magician Owl Cat Card Board Game (NIB, Retired).
INSTRUCTIONS
OBJECT OF THE GAME TO BE THE FIRST PLAYER TO MATCH THEIR 6 GAME SQUARES WITH MATCHING CARDS.
TO BEGIN: Each player chooses one of the four suits, which remains their suit throughout the game. Their game pieces are placed on the Owl & corner square to the right of their "9" game squares, The 4 picture cards (3
1 Black Cat) are mixed and placed face down on the "3" spaces. The game cards are mixed and 2 cards are deal! each player. The remaining cards are placed face down on the Draw box. The Action Cards are mixed and placed face down on the Action box Each player rolls the die to see who goes first. Highest number starts.
THE PLAY: You start by rolling the die and
moving your game piece that number of spaces. If you land on a space with instructions, follow those instructions. If you land on a space with no instructions, draw a card. If you have a card(s) that matches your suit, you may play one card by placing it on the outer edge of the board. Each time you make a match, take an Action Card and place it face up on the card space: If you have no match, discard a card.
At the start and end of each of your turns, you must have 2 cards in hand.
Magic Castles Inc
The game is won when one player has all 6 of the cards matched.
PICK-A-CARD CORNER: When you land on a Picka-Card corner, you may select a card from the four "?" spaces or you may draw a card. At the beginning of the game, there are three Owl cards and one Black Cat card to choose from.
EXCHANGE-A-CARD SPACE: If you land on this
space, you can exchange 1 card for any card from any other player's hand. That player must surrender the chosen card.
MAGICIAN CARD: There are 2 Magician card
mixed in with the Draw cards. If you draw this card, you keep it, while another card is drawn i from the deck to play. You may use a Magician card at any time to counteract any unwanted play, such as drawing the Black Cat or exchanging a perfect hand. Once this card is used, it is placed into the Discard pile.
OWL CARDS: These are wild cards you can use
to match any unmatched card on the board at i your discretion. Once an Owl card has been played, it cannot be moved to another game square, When you select one of these cards you will replace it with a card from your hand.
BLACK CAT CARD: This is unlucky because, if you draw it, you're out of the game. If you've been eliminated, your cards, including any Owl cards, are placed in the Discard pile. The Black Cal card is returned to the "2" spaces and mixed, ready for play.)
ACTION CARDS: Each time you match a card,
an Action Card is placed on the board covering the selected card. Thereafter, every player landing on an Action Card must follow the instructions on the card.
Only one action is permitted on each play.
NOTE: Once all the cards in the Draw pile. have been used, the cards from the Discard pile are mixed and placed face down on the Draw box. Play then resumes.
OPTIONAL RULES: The game may be played with two, three or four players.
• If 2 players wish to play all 4 suits, the winner of the game is the first player to get 6 matches in either suit
The Magician card may be substituted for the Black Cat card when two people are playing.
Stored in a smoke and animal free environment.
Shipping with USPS Parcel Class or Priority Mail; or, FedEx/UPS. (Seller retains option to modify shipping for best method/results)